P-flicks: commit or react?

On spot flicks, the goalkeeper can either pick where to go and commit, or react to the flick. By reacting, the goalkeeper increases their chances of making the save.

Penalty flicks are dangerous territory for goalkeepers. Going up against a deadly shooter who , the goalkeeper often doesn’t stand much of a chance in stopping the ball. However, they are more likely to allow a goal if they commit and end up getting wrong footed; going the wrong way to where the ball is headed. Instead, by reacting, the goalkeeper has an increased chance of stopping the ball; moving in the flick’s direction to cover the shot.

Committing

Committing on the flick is essentially making up your decision of where you will go (i.e. left or right) and going that way as soon as the flick has been taken, even if they end up getting beaten. The goalkeeper makes the choice about where they will go and sticks to it; paying little attention to where the shooter is actually shooting at. This may be down to watching the flick taker’s eyes or body position, in an attempt to go the way they appear to be shooting at. If you watch soccer (football), then you will notice that it is a technique often used in penalty shoot-outs: the goalkeepers will usually try to commit to the shooter’s strong side, or usual shot placement, so that they can try to block the shot they think they will be facing.

By committing, the goalkeeper stands a greater chance of misplaying the flick.

Reacting

Reacting is the opposite of committing: instead of choosing where they will go, the goalkeeper waits for the flick to be taken and then moves in relation to where the ball is headed. By doing so, they have a better chance of making the save; going the right way to be able to block the incoming ball. In this way, the goalkeeper increases their chances of save making. Even if they get beaten marginally, they have still gone the right way and done their best, which is all that can be asked of them.

Notice how this goalkeeper has stayed up and waited for the flick before reacting to it.

There are a number of reasons why reacting is better than committing to the flick. At the higher levels of play, flick takers can fool the goalkeeper by pretending to shoot in a certain way; making a deft move by looking one way and going the other. Another way is to position the body so as if to be shooting a certain way, but then turn and go the other. By doing this, the shooter is able to outwit the goalkeeper and send them the wrong way. However, by not committing to the pretend shot, the goalkeeper is able to gain an advantage; not being tricked and being able to go the correct way to meet the shot.

You may also be playing against a regular opponent, but even if you play the opposition regularly (which helps you in knowing what are the shooter’s preferences), they may choose a different flick taker; reacting counteracts the problem of working out where the flick taker will go.

Studies have also proven that a goalkeeper is more successful if they react. Although it doesn’t sound like much, you are 27% more likely to have success stopping the ball when standing and then reacting, than you are picking your way.

Track the ball

In order to have a chance of stopping the flick, you need to track the ball. When watching the flick through to going the correct way, or making the save, you need to focus on the ball from the point it is at the base of the shooter’s stick, through to facing the shot. Focus intently on the ball, trying to maintain your concentration on the shot so you stand the best chance of getting behind it.

See how this goalkeeper has followed the ball to its destination; able to track it into the save attempt.

Pointers:

  • don’t commit to the flick
  • react to the flick; wait for the release and follow the flick to go the right way
  • watch the ball, tracking it through to the save

React, don’t commit!

Ultimately, you should react to the flick rather than trying to guess and wrongly commit where you would end up putting yourself out of the play. You don’t want to go the wrong way or be made to look stupid, so make sure you wait to see where the ball is headed and move with it. Do your best to react to the flick, than guessing and committing to a shot that doesn’t go where you wanted it to.

Playing the passed shot

Playing against a pass is a difficult situation for the goalkeeper. If you come out and try to commit yourself to taking on a player, then you leave open space to shoot into. Instead, by staying deep and waiting for the pass, you can successfully make the save.

When faced with a pass, the opposition is looking to shoot around you; moving the ball to expose and opening up gaps in the goal to shoot into. This is difficult for the goalkeeper, as they have to immediately change direction and try to get across as quickly as possible to make the save on the scoring opportunity. By playing deeper, you can cut off the intended shot; reducing the space and making it easier it get across in time to block, with less ground to cover.

The back door

In effect, the back door is the space left open by the goalkeeper as they challenge the initial shot; an outlet pass will leave the goalkeeper vulnerable to the space left open on the angle they have set up to make the save. By dragging you out of position, the opposition stand a chance of beating you easily, getting you to challenge too far out, and then ‘hanging you out to dry’, with a pass-shoot transition.

An aggressive goalkeeper who likes to challenge the angles is especially vulnerable to the back door pass, where a pass across the face of the goal would leave him open to the space on the side, left because of his aggressive positioning. By staying back against the play, as a lot of reflexive and reactive goalkeepers do, it is easier to react to the back door pass, diving across to make the stop.

How to react properly

The best way to react is to stay deeper in the net than normal, making it easier to react to the shot as it is fired, rather than trying to challenge the initial shot, which will leave you open to the pass and back door goal. By staying deeper and moving with the play and using reflexes, or diving across, you stand a greater chance of making the save. Let them do the work; don’t fall into their hands as they try to score on you.

Playing on the back line

Playing on the back line is a technique you will see top level goalkeepers using regularly (and something soccer goalkeepers also do); they are more passive and reflex styled to deal with a shot rather than trying to close down or tackle the ball carrier. Staying back against the shot, and deep within their box, they are more able to deal with a passed shot; able to reach across on the save, rather than get caught leaving open space by challenging the angle too far against the player with the ball.

When staying deep within your goal, you can either stay just off the goal line (where you can then run along the line to cover space), or use a much smaller ‘D within the D’; moving around a semi-circle reduced to meet the incoming shot off the pass.

With less distance to move to meet the shot, it also gives you a greater chance of making the save, as you have less to do to react; giving you more advantage. If the shot is straight off the pass, like a slap hit, then you have less time to react.

Moving into save

As the pass is made, you can react to the play, moving across to cover the available space and get set for a save. You should be able to follow the direction of the ball; cutting across by running horizontally, or going diagonally in order to challenge the shooter’s angle and cut down the available shooting space to limit their chances. A good shuffle across laterally should bring you into the ball’s path; moving along the goal line ready to block.

Making the save

The way you make the save depends on the type of shot you face. If you can, standing allows you to cover both high and low, filling up a lot of goal; if you do try to extend with your leg/arm to reach into the save. However, you may have jump or reach out for the save if you have little time to meet the ball. Diving will help you get more reach on the save, especially if the shot is low; pushing out in full extension to meet the ball on the shot, but be ready to get back up again immediately afterwards for further shots.

Pointers:

  • stay deep in the D, close to the goal line
  • be patient; wait for the pass
  • once the pass has been made, move quickly across to meet the shot
  • try to get behind the ball as much as possible to block
  • if the ball is out of reach don’t be afraid to dive and extend into the save

Shots outside the D

For a shot to be a goal it needs to be scored within the D. If a shot is taken from outside the D and no-one touches it within the D, then it won’t count as a goal. By leaving it, you will give your team a 16 and the chance to restart play to their advantage.

When a shot is taken outside the D and it is not touched by anyone within the D, then your team will get to restart play with a 16 (free hit from the 25). For example, a failed pass that has gone through your defence with no-one on the opposition to get on the end of it, or if and your defence has chosen to leave it (so that it can go off the pitch for a free hit). Instead of kicking it away, straight back into play, you can essentially ‘leave it’ to give your team a sixteen; the rules of the game mean that your team will restart the play after the ball has gone off the pitch.

Ball into the D untouched

Instead of stopping balls that make there way through the D without an opposition player touching the ball, you can leave it for a 16. The rules state that if an opposition player does not touch the ball inside the D, there is no connection, meaning that your team gets a free hit. Shots outside the D don’t count as goals. It is therefore a good idea to take advantage of this, to give you team control of the play; restarting play from a free hit. Learning to leave the ball in this way will benefit your team by giving them the chance to start breakouts, instead of giving the other team a chance to score from your mistakes.

Letting the ball past you

If a shot taken outside the D is untouched and does not get redirected within the D, then, your team will be able to restart the play from the sixteen. A sixteen will be given, so you can let the ball hit the backboard, with your team gaining a free hit. Therefore, if a shot is taken and there are no opposition players within the D with a chance of touching the ball, you can happily leave it and let it go off the pitch.

Remember: any shots outside the D aren’t goals, so leave it for a 16!

Tracking the ball

You need to track the ball all the way through until it is off the pitch; just like you watch and follow a shot into the save. In case you are not paying full attention and another player moves into the D when you weren’t looking, it is a good idea to keep an eye on the ball to make sure nothing goes wrong. Watch the ball’s path; tracking the ball to see if any other opposition player gets on the end of it, just in case, and also to ensure that it goes safely off the pitch without getting touched. Afterwards, go and collect the ball to give to your defender to restart the play from the sixteen.

Moving out the way

In order to successfully play the situation to make sure the ball goes off for a sixteen, you need to move out of its way. As you get more experienced and improve your technique, you can soon pick up the ability to ‘dummy’ any players by pretending to kick it; stepping out to “meet” the ball, before dodging its path, before letting it roll off the pitch, or into goal, without touching it. This way you fool the player and make sure it goes off at the same time.

  • Move out the way: simply step or shuffle out of the ball’s path, which gives you the further option of being able to watch and track where it ends up
  • Lift the appropriate leg up and out of the way;
  • Jump out the way; jumping up and over the ball as

Pointers:

  • Make sure you move out of the ball’s way
  • If you do touch the ball, accidentally, then you need to kick it away, as the sixteen will no longer count because you (a player) have touched it.

Turning round

There is always a danger that the ball could hit the post and go back into play. By turning round, you can check that the ball does not hit the post and ‘stays safe’; ending up hitting the backboard. If it did hit the post, then you can easily get behind the ball to kick it away from danger, so that an attacking player can’t get to it. Act instantly and rush to get behind the ball (to block if needs be), or kick it away as far as possible to a safe area.

Rule of thumb

    • If in doubt, kick it out!

Tips and deflections

There is still often the chance of a player running into the D and getting on the end of the pass to redirect it. If they get a touch on the ball, even the slimmest, and it goes past you, then it will still count as a goal. If you are worried about a goal being scored and can’t tell if , then you can follow the maxim of “kicking it out if in doubt”. If a deflection does occur then make sure you close off holes in your stance (i.e. bringing your legs together and bringing your gloves in to help cover) to block the ball.

Being set for the shot

When making a save, you need to be in position in time. If you are still moving, then you can put yourself off balance or turn away from the shot. Instead, it is important to cut down your movement and pre-set for the save.

If you have ever seen a goalkeeper running out in the attempt to get in front of a shot, only to miss the ball and end up allowing a goal, then you will have seen first hand the inability to save on the move; it’s simply just not possible to move a limb to block whilst moving at the same time. In contrast, if you stop moving, you will be able to make a balanced save (whereas running would throw you off balance). By limiting your movement (which often involves playing deep within the D and close to the goal line; cutting down the distance you have to move), you are able to get behind the angle and therefore stop the shot successfully. Obviously, though, whenever a breakdown occurs in the defence and the goalkeeper is forced into moving out to challenge and cover space, then you will need to move across.

Still moving

If you are moving with the play, there is very little likelihood that you will actually be able to make the save. Racing out to instantly cut the angles and pressure the shooter, you will normally end up losing balance within your ready stance. Unable to stop within the stance and properly move your legs in order to block the incoming shot, your forward momentum will carry you away from ball and the result will be an allowed goal. Staying up is more advantageous as you cover more of the goal, so you need to find a way to cut down the movement you have to make to get behind the shot.

Effectively, the only time you would purposefully choose to make an active save on the move, is when opting to slide out against the play to block; choosing to play the percentages and cover as much as possible against the shot. Whereas normally you would have no chance of blocking on the move; like moving across laterally against a passing play, which you cannot stop upright as you simply cannot move with the play in time, trying to save with a piece of equipment; forcing you to leave your feet and dive into the save.

Problems surrounding being still ‘on the move’:

  • you are still moving, so cannot stop in time, or stop your momentum, in order to be able to make a save
  • you cannot get set (in your stance, or in relation to your angles and goal positioning), if you are still moving
  • you are unable to properly balance and therefore make a ‘good’ save
  • with your momentum, you are also moving away from the shot, rather than into its path

These problems essentially mean that a successful save is impossible: the chances are in favour of the ball ending up in the goal because of loss of balance and moving away from the shot.

Pre-set

In order to get set in a balanced ready stance on the angle in time, you need to consciously get yourself prepared; getting into position before the shot. Setting before the shot, rather than setting on the shot, or trying to attempt a save whilst still on the move, allows you to make a more efficient save by being balanced in a solid ready position. Properly balanced and prepared for the save you will next have to make, you are in a better position to keep the ball out of the net. Even if you are not on the best angle, you are still ready in your stance; giving you are better chance to make the save, than if you were trying to move onto the angle and still moving when the shot was released.

Notice how the goalkeeper in this picture is in a good position, with a balanced stance, to make a save immediately, if he is forced into action.

Pointers:

  • try to minimise movement; take less steps and cut down on , so you have more time to prepare
  • get set early before the shot is released (e.g. instead of taking another step, stop and get into your stance, so that you are ready)
  • make sure you have a balanced ready stance in order to maximise your chances of making the save
  • always maintain your ready position throughout moving around in the D, so that you are already set in readiness for getting ready for a shot (minimising the time needed to get into a good stance), regardless of whether you end up facing a shot or not

Rule of thumb

– If it is a point shot you are facing, then get into a good position and be well balanced before the shot. However, if it is a passing play, then you will need to be agile to get across in time.

In essence, you don’t want to over step: still moving means that you are not ready for the save, so by being precise and conservative with your movements, you are more capable of shot stopping by simply arriving on time as it were to meet the shot – being in the right place at the right time for a successful save.

Get set!

Ultimately, you need to pre-set for shots when you are seeing straight shots at you. If you are faced with a 2 on 0, then you need to react to get across to block the ball on the pass. You need to consciously think about getting set, so that you are always moving with the play; ready to get into the correct position against the incoming shot. Try to play a smaller D so that you have less to do; moving less and being able to get on the angle quicker. Maintain a balanced ready stance all the time, so that your task is made easier by being already prepared for the save.

Whistles and strokes


Hey everyone–

I’m both a veteran keeper and an official.  I’ve got a question about your experiences with penalty strokes.

FIH rule 13.7 reads:

g.  the whistle is blown when the player taking the stroke and the player defending it are in position

h.  the player taking the stroke must not take it until the whistle has been blown

Over the course of the past few years I’ve noticed a trend where once both players are in place, the stroker is allowed to take the stroke at any time– no whistle.

This has happened frequently enough that I’ve started asking game, tournament and event organizers to clarify the stroke procedures with me (and other officials) prior to play.  I’ve never seen a modification to the FIH rules for any tournament, event or game that modifies this part of the stroke procedure and yet it seems to be a common misconception.  As an official, I make sure to handle the stroke properly but as a keeper, I’m obviously limited in what I can do in a game. I’ve asked my captain to ask officials and we’ve even appealed a goal called in the situation but it just stinks not to be able to focus on the stroke alone.

Does anyone have similar experiences, can you point me towards some explanation of this trend– am I missing some publication?–, or thoughts on how best to handle it?

Cheers!


What should I use to clean the inside of my mask?

qna
Question:

I was wondering if you could tell me what I should use to clean the inside of my OBO mask…
Answer:
What you use to clean your mask will depend on how dirty it’s gotten. If you’re cleaning it fairly regularly you can wash and rinse with warm water and an anti-bacterial soap. If it’s pretty grungy I would recommend rinsing the mask thoroughly, then scrubbing it with a gentle plastic brush with something like Fantastic or Formula 409, followed by rinsing and washing again with a an anti-bacterial soap. It’s important that you dry the mask after washing to keep the hardware from rusting and any mold developing.

good luck,

Jon

The self-pass

The new self-pass option is also available to goalkeepers. The goalkeeper can take advantage of this at a 16, learning to further the options of their team by freeing up a defender who would normally take the free hit.

The rules have been changed again and the free hit rule has been adapted to allow a player to pass the ball to themselves and then make a pass, in comparison to smashing it straight away (this includes goalkeepers). This new self-pass therefore allows the goalkeeper to take free hits. However, you should be thoughtful about how and when you use the move, otherwise you could end up in a spot of bother with the opposition bearing down on you looking for an easy goal. Working on technique and looking to use it wisely is a good idea to helping your team; furthering their options and freeing up a player who would normally take the free hit.

Restarting play

The self-pass is a good way of quickly restarting play from a 16. By restarting the play quickly, rather than waiting around for a defender to wait and look for options, you speed up the pace; giving your team the advantage of surprise and speed, which can lead to a goal if the team takes hold of the situation and pushes up the field. By bypassing having a defender take the free hit you save time, whilst also freeing up another player to push forward on the attack (or provide extra defence; defending back if needs be).

Technique

In terms of technique, the self-pass is essentially a simple stick and ball manoeuvre; using the stick and then kicking away with the kicker. You can set up the pass with your stick, placing the ball in front of you to get a good angle on the kick. You need to pass the ball to yourself, so knock the ball back to yourself with the stick. Having passed it to yourself, you can then kick it to a nearby defender. Make sure the pass is accurate, so that it reaches the intended recipient properly.

Goalkeeper making the free hit self-pass to an open defender.

A more difficult skill is to use the self-pass option to ‘throw’ an aerial, like a soccer (football) goalkeeper would do at goal kicks. Simon Mason is the only goalkeeper I know of that can do this successfully; having seen him practising it and going beyond the half way line (to the three quarter mark). As the rules of a ‘dangerous ball’ still apply to an aerial kicked by the goalkeeper, it is a very risky move to try and pull off, unless you have the skill and accuracy to do so. Therefore I don’t recommend you try it, even if it’s fun at the training ground!

When to

The self-pass can be used properly when looking to restart the play “off the bat” without much danger of the opposition intercepting the pass. As long as there is a defender to cover a roaming opposition player and there are no opposing players (or little danger of intercepting the pass) posing a risk to you making a pass, then you should be able to make the pass. I have seen it used like this in a National Premier league game here in England; the goalkeeper quickly restarting play within the D by kicking the ball to a team mate after a shot outside the D (where a 16 is automatically given as a result).

Be careful

Ultimately, it is a great move when used correctly, but can go horribly wrong if not. You need to be careful and wise about when you use it; being aware of present threats, otherwise you could end up gifting a goal to the opposition team.

“Logging”

“Logging” is still an important save selection at the short corner, even if drag flicks are becoming more prominent at the high levels of the game. The goalkeeper should be going down on a straight strike at goal, so that they can get behind the shot. Here’s how to ‘lie down’ on the shot.

Logging is the idea of setting up before the low shot before it’s taken, taking the educated guess or expectation that it will go low. With the rules stating that the ball cannot be lifted above the backboard, on the first shot taken outside the D, at a short corner, the intelligent and crafty goalkeepers used this to their own advantage, lying down in preparation for the shot, which the shooter would bite at the opportunity to fire at them.

Logging, or going into a lying horizontal barrier, in comparison to diving down, involves the goalkeeper going down before the shot is taken; allowing you to block off the bottom of the net, playing the percentages to deny a goal through you.

Short corners

The log is a technique used specifically for the low, straight strike faced on penalty corners; it doesn’t work at any other time in the game, as a player could easily lift the ball over you and it would take too long to get back up from! On short corners, you can play the shooter’s options and make the choice based on percentages to cover the low shot; covering as much of the bottom of the net as possible by lying down against the hit. Although keepers have to be more creative with the move now as shooters favour the disguised and ruthless drag flick, it is still useful at covering a large amount of net by lying horizontally in front of goal, when faced with a straight strike at goal.

Lying down for the shot

On low shots, the goalkeeper is normally encouraged to ‘lie down’ against the incoming shot, taking away the low portion of the net that the shooter is looking for. By making full use of their equipment, the goalkeeper can reduce the scoring chances of the opposing players from scoring from a direct low shot at goal.

Rather than standing up for a shot, going down onto the pitch allows you to create a horizontal barrier against the incoming shot, maximising your body shape to cover the goal and take away a significant amount of shooting space, to deny the shooter on a low strike aimed on goal. Time is obviously needed to get down in readiness, so you should consider when it is best to use the move; going down with the strike so that you make the save properly.

The different stages

To make the log easier to understand and use in a game, it’s best to break it up into stages. This way, it makes it easier to copy when using the move in a game, as well as speeding up the process during play.

  1. As the ball is pushed out, take a few steps out from the goal depending on where you want to be for the log
  2. Start to lower your stick hand in your normal ready stance to help support the drop
  3. Drop down onto the pitch, off your hip, lying the stick down horizontally (which will also support the dropping motion) and stacking the leg pads on top of each other, ensuring you connect with the pitch to provide proper cover
  4. Squeeze the pads together to make sure there is no possible gap available for the ball to get through
  5. Push out with the legs to cover the left side, and the stick to cover low and the right post gap; using the glove to cover the space above the pads

Pointers:

  • lower your stick before you go down to help you drop more quickly
  • spread out to cover as much of goal as possible
  • squeeze your body together so that you don’t open up any gaps in which to be scored on
  • have your hip turned to face the penalty spot, so that you are horizontal to the shot

Speeding it up

As you move up the tiers of hockey, you will need to improve on your technique so that you can go down quickly when you need to (rather than going down before the shot and having the ball playing around you to be scored on). Quicker routines will mean that you have less time to get down. For the barrier save to be successful, you need to be able to get down quickly enough according to the situation. To really force yourself down into the shape quickly, you need to drive down with momentum; forcing yourself onto the floor quickly. Practising the technique repeatedly will help you improve on the technique and timing the move (try to practise it when your team are practising short corners at training).

How does the difference of the indoor game affect the keeper?

qna
Question:

My name is Josh and I’m not sure if you remember me but you were a coach of mine. I was a keeper in on the U-20 team in ’99 when Shiv cialis buy canada carried 5 keepers (I think it was 5). I had been an alternate on the U-16 the year before. That’s about all there was to my National Hockey carrier so I’m not sure how much I might have stuck in you mind. Anyway the summer after our goalkeeping camp with Ian Taylor I tore apart my knee, severely damaging my ACL, MCL and annihilating my medial meniscus. I hung up my pads (I’m still not sure why) and that was that. About a year ago I picked up a stick again, with a local club. I live in NYC now and found a club that plays on turf and has some real talent, lot of internationals. I keep very fit and hockey has been a welcome addition to my workout schedule. I have been enjoying playing the pitch, and now this winter I’ve picked up indoor.

Here’s where I have come to seeking you out. We are going to play in a mixed tournament in Baltimore at the end of January and I was asked to play in the cage. I’m game, it could be a lot of fun, but I haven’t had pads on in ages. I’ve been helping coach a few of the women keepers in the club so I’ve been getting it back in my brain, and in my body a bit. My question is: how does the difference of the indoor game affect the keeper. I can imagine that one needs to play very actively, it’s so fast. I’d really appreciate any advice you might have. I’ve found very little in the way of resources on the web, except the OBO page where I found your e-mail. I also will have a real mix of a kit. I still have my old helmet which is solid, first gen ROBO OBO gloves and groin guard. The club has a nice set of pretty new leggaurds, kickers, shorts and such. The only piece we are missing is upper body. I may have found a deal on one, Longstreath has TK 1.2 upper body armour for sale for about $150. I’ve always like TK but have no idea where in their range that item sits and what level of protection it will offer. My apologies, I know this is rather out of the blue and thanks again for any advice or ideas you might have. I really enjoyed my limited time on the team and wish I had been able to play before I was injured. Maybe this tourney will get me back into keeping…

Answer:
Hi Josh,

I’m glad you’ve rediscovered hockey. As far as indoor, it’s a challenging game for the keeper. Percentage-wise the court has a greater scoring area than outdoor hockey which allows the keeper a relatively greater area to be involved in the play.

Just as there are a number of styles for field keepers, there are a number of styles for indoor keepers and much of that depends on the style of play for your team and your athletic attributes.

The big technical advantage to indoor keeping is that you are the only player that can play on the ground (in the circle). This allows you a greater tackling surface when taking on dribbling players. That advantage is nullified though if you can’t set up a slide tackle and/or can’t recover to an upright position quickly.

It’s extremely difficult to explain a style of indoor keeping, but I think there are a lot of good examples if you go on youtube and look for indoor hockey. At the international level, indoor keeping requires excellent agility and speed as well as great reflexes and the ability to read the play.

On the equipment front, I play with a modified ice hockey goalkeeper upper body unit. I’ve seen the TK unit, but I think the ice hockey type units are more portective and better-constructed. If you’re looking in that direction, you can usually getg a good deal on a used one on e-bay or from the clearance section from a lot of the ice hockey internet stores. If you need ideas where to look let me know.

It sounds like you’re enjoying your hockey and it’s important to maintain that. The nice thing about indoor is that you have an opportunity to see alot of the ball. If a goal goes in, life goes on. It’s likely you and your team will have chances to redeem themselves. Have fun and good luck,

Jon

Aerials into the D

Aerial passes into the D are difficult for a goalkeeper to deal with, especially if a player gets on the end of the pass and deflects it onto goal. The goalkeeper can actively react to this danger, coming out aggressively to beat the opposition player to the ball and clear it; thus eliminating the scoring chance.

On the international scene aerials are becoming more and more popular as an offensive option; pushing up the pitch, with a deflector running onto the end of the aerial and tipping the ball to lob the goalkeeper. The winning goal of the recent Champions Trophy tournament by Australia is proof of this. As a result, the goalkeeper needs to be quicker on their feet and athletic in an aggressive response, if they want to be able to eliminate the threat.

As this clip shows, aerials are a danger to us goalkeepers if played incorrectly:

Coming out to intercept

The way to deal with the threat of the aerial into the D, actively and aggressively, is to come out and intercept it. Just like you would when facing an open pass into the D along the floor and completing an attacking clearance, you can sprint out to meet it. As the ball drops, you can then make your move; jumping up to knock away the ball.

Meeting the drop

To be able to stop the aerial and the threat of the opponent scoring, you need to match the aerial; matching its flight path and all important drop. You need to be quick and immediate in your actions; sprinting out to be the first to it. To eliminate the aerial, you need to beat the incoming opposing player to the ball, otherwise you can be whistled for obstruction as you are in their way. Timing is extremely important as to whether or not you will succeed in making the interception. In order to intercept it before it becomes dangerous, you have to be beneath the ball as it arrives, so that you can jump up and knock it away. Watch the ball and attempt to get underneath it to cut off its path, before leaping up to knock it clear.

Jumping into touch

To reach the ball, you really need to extend and reach up in your efforts to block. The ability to jump high is useful, since you need to be able to get as high as possible to cover the aerial. Extending the stick will give you extra reach if you are using the stick to block. When you block the aerial, try to power the ball away; batting it away to safety. However, don’t be too over zealous, otherwise you could get whistled on the play; push the ball to a reasonable distance (although your priority is to stop a goal being scored, so it shouldn’t matter too much if you are penalised).

Remember to look to the sides to direct the rebound, as that way you will have more time to respond and get back in goal if another opponent gets hold of the ball. If you let the ball simply drop to your feet, then the chances are that the incoming opponent player will latch onto the ball and then score around you.

Follow the rebound

As always, it is important to follow the rebound to shut down any secondary scoring chance. You need to follow up on the attempt to make sure there are no other chances to score. Work out where it’s gone, turning and sighting the ball before moving in to kick it away. If your defence has got back in time, then they may get to it before you.

Pointers:

  • beat the opposition to the ball; be the first to reach the aerial
  • get underneath the aerial’s path so that you can successfully block it
  • extend into the interception as you jump up
  • try to control the rebound; if it is not controlled first time, get to the rebound and clear it to safety
  • practise makes perfect; work on your technique to ensure

Rule of thumb:

– If you can’t reach the ball in time, then don’t try to: stay back and try to make the save. You have to be early in your efforts. If you leave it too late, then you won’t be able to make a successful interception.

Staying put

The other option for dealing with the aerial is not to do anything and wait for it to happen. You can passively let the play come to you. If you do not have the time to move off your goal quickly (having seen it late), or think you will misplay it, then you can wait on the opponent’s efforts to see what they do. Rather than being lobbed, stay deep in the D on your line so that you can make the save when the aerial is tipped and redirected onto goal. If the aerial is not redirected, but the player decides to knock it down to the floor to control it for an attempt on goal, then you can take a step forward to cut the angle and cover more of goal, or move out to challenge them.